Mafia III

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Mafia III
Mafia III cover art.jpg
Developer(s) Hangar 13[1][a]
Publisher(s) 2K Games
Distributor(s) Take-Two Interactive
Director(s) Haden Blackman
Designer(s) Matthias Worch
Writer(s) Bill Harms
Composer(s)
  • Jesse Harlin
  • Jim Bonney
Series Mafia
Platform(s)
Release
  • WW: October 7, 2016
Genre(s) Action-adventure
Mode(s) Single-player
Mafia III is an action-adventure video game developed by Hangar 13 and published by 2K Games for Microsoft Windows, PlayStation 4, and Xbox One. It is the third installment in the Mafia series. Set in 1968 in the city of New Bordeaux, a fictional recreation of New Orleans, the story revolves around Lincoln Clay, an orphan and Vietnam veteran, who is on a quest to build a new crime organization to confront the Italian mob. The game was released on October 7, 2016, and received a mixed critical response.

Contents

Gameplay

Protagonist Lincoln Clay engaged in a firefight. Players have access to a variety of weapons for use in combat, including pistols, grenades, and a knife.
Mafia III is an action-adventure game played in a third-person perspective, in which players assume control of Lincoln Clay, a Vietnam War veteran on a quest to seek revenge for his adopted family, who are murdered by local mobs. The game is set in 1968 New Bordeaux, a reimagined version of New Orleans, with the open world being larger than the Mafia and Mafia II maps combined. Mafia III's map is made up of ten districts: Bayou Fantom, Delray Hollow, Barclay Mills, Frisco Fields, Pointe Verdun, Tickfaw Harbor, Southdowns, River Row, Downtown, and the French Ward. Players can complete objectives using a variety of approaches. For example, players can use the weapons provided in the game, like shotguns and revolvers, to eliminate enemies, or call for allies, who arrive in a van and assist players. Alternatively, they can make use of stealth tactics throughout the entire mission without being noticed by enemies. The core gameplay revolves around gunplay. In addition, players can also perform executing moves and engage in melee-combat. The game features a cover system, allowing players to take cover behind objects to avoid enemy gunfire or detection.[3] Players can interrogate non-playable characters after defeating them in order to gain more information on their objectives, like scaring them while driving a car.[4] Players can attack and overrun locations owned by the Italian mob, and assign one of their lieutenants to operate around the local area.[5] The game allows players to drive cars from the era with realistic driving mechanics and sounds.[6]

Plot

Mafia III is set in the year 1968, and revolves around Lincoln Clay, a mixed-race African American orphan raised by New Bordeaux's "black mob".[7] After serving in the Vietnam War in a Special Forces unit, he returns to New Bordeaux and reunites with his surrogate father Sammy Robinson and adopted brother Ellis. Planning to head out west to California, Lincoln then learns of an ongoing turf war between Sammy's gang and a rival Haitian outfit that has put him in serious debt with Sal Marcano, the Don of the Marcano crime family (loosely inspired by the real-life Carlos Marcello and the New Orleans crime family) . Lincoln meets with Sal, who insinuates that Sammy is too weak to lead and suggests Lincoln take his place. However, Lincoln refuses out of loyalty, and instead works with Sal's son Giorgi to rob the Louisiana Federal Reserve and steal enough money to pay off the debt. The heist is successful, but Sal and Giorgi subsequently have Sammy and Ellis murdered and leave Lincoln to die. Father James, one of Lincoln's oldest friends, rescues him and nurses him back to health. As he recovers, Lincoln contacts John Donovan, his CIA handler in Vietnam. Donovan agrees to use his resources and expertise to help Lincoln exact revenge on the Marcanos and take over New Bordeaux, though his motivations are unclear.
To start, Lincoln recruits three fellow criminals as underbosses: Haitian crime lord Cassandra (who distrusts Lincoln for assassinating her predecessor during the war with Sammy), Irish Mob leader Thomas Burke, whose son Danny was double-crossed and killed after taking part in the heist, and Vito Scaletta, an Italian mafioso and Marcano ally exiled from Empire Bay (a fictionalized New York City) following the events of Mafia II and who has since fallen out of favor with Sal. After eliminating Marcano lieutenants Ritchie Doucet, Roman "The Butcher" Barbieri, and Michael Grecco, and returning their territories to the three, he brings them together and unveils his plan: together, they will systematically eliminate the Marcanos from the ground up, with Lincoln deciding which underboss gets to run each new district he seizes. From this point forward, giving a new territory to an underboss will unlock benefits and increase their kickbacks to Lincoln, who can also complete tasks to strengthen their loyalty. However, if the player angers an underboss repeatedly by not giving them new districts, they will eventually declare war on Lincoln and he will be forced to kill them.
With Donovan providing intelligence, Lincoln eliminates other key members of the Marcano family: racketeer Enzo Conti (who Lincoln spares after learning that he was an old friend of Sammy's), consigliere Tony Derazio, and smuggler Frank Pagani. He also learns that Sal plans to legitimize the Marcano family by building a new casino with counterfeit money and the support of prominent citizen and white supremacist Remy Duvall. He kills Duvall, disgracing his patron Olivia Marcano (who is then executed by Giorgi), and also assassinates family caporegimes Lou and Tommy Marcano. After an attempted hit on Lincoln is foiled, Sal and Giorgi gather their remaining men at the unfinished casino for a last stand. Lincoln kills Giorgi and confronts Sal in his office. Sal explains that he only wanted to protect Giorgi, and gives Lincoln the opportunity to kill him. If he does, then Lincoln will stab Sal and throw him out of a window, but if he waits long enough, Sal will shoot himself out of grief.
As Lincoln leaves the casino, he is confronted by an elderly Leo Galante, representing the Commission. Lincoln assures Leo that his feud was only with the Marcanos and that it ended with Sal's death. Satisfied, Leo allows Lincoln to live and keep New Bordeaux under the condition that he send 20% of his earnings to the Commission, as Sal had previously done. Returning to Donovan and Father James, Lincoln must decide his next move: walk away from New Bordeaux to leave behind his life of crime on advice from Father James, seize power of the city by killing all his underbosses on advice from Donovan, or rule the city together with his underbosses.
If Lincoln leaves New Bordeaux, he effectively disappears from public life, only occasionally sending postcards to Father James from various parts of the world. The underboss who was given the most districts by Lincoln will then seize control of the city. If Lincoln rules New Bordeaux with his underbosses, he expands his criminal empire across the entire Southern United States and becomes a well known philanthropist. However, Father James openly despises what he has become. If Lincoln chooses to rule New Bordeaux alone, he kills his underbosses, but is then killed by a bomb planted in his car by a remorseful Father James.
In a post credits scene, Donovan is brought before a Senate committee to answer for his role in Lincoln's rise to power. Donovan explains that he helped Lincoln because he uncovered evidence that Sal was one of the conspirators responsible for the assassination of John F. Kennedy, and that he had only agreed to meet the Senate because one of the senators presiding over the hearing was also implicated as a conspirator in Sal's files. Donovan then kills the senator with a concealed silenced pistol and declares that he will track down everybody else responsible for President Kennedy's death.

Development

The game was first rumored in August 2011.[8] In November 2012, 2K Czech, the developer of the original Mafia and Mafia II, announced that the company was working on a "top secret, AAA game".[9] However, the company was later restructured on January 10, 2014, and the main studio in Prague was shuttered,[10] with resources being allocated to a new headquarters in Novato, California.[11] A new studio called Hangar 13 was established by 2K Games in Novato in the same year. Headed by Haden Blackman, who had previously worked with LucasArts, the studio was said to be working on a new project.[12]
The game was officially teased by 2K on July 28, 2015,[13] and was formally revealed at Gamescom 2015 with a cinematic trailer. Mafia III released on October 7, 2016 for Microsoft Windows, PlayStation 4, and Xbox One.[14][15]
Hangar 13 and 2K Games wanted to stay true to the quality that many users expected over the previous games. The game uses the graphics software Simplygon.[16] The development team were interested in creating a world based on New Orleans, and eventually decided on setting the game in 1968. The team used a collection of old photographs to recreate the world. Various alterations to the world were made to suit the narrative: the bayou and the city have been positioned at close proximity, despite being at a further distance in real Louisiana; the Superdome stadium was being constructed in 1968, but is excluded from the game. The team intended the world to be accessible for high-speed chases. The team also wanted to move away from the stereotypical Italian mafia scene and represent a different side of gang-related crime scenarios.[17] Another aspect of setting a special tone and atmosphere in the game has been the choice of licensed music. Haden Blackman indicated that Mafia III will include a "ton of great music" from the sixties.[18]
American rapper Ice Cube collaborated with producer DJ Shadow to create the song "Nobody Wants to Die" for the game's promotion.[

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